Unit orders can now be given and also supports undo command. Unit movement points required are displayed. Movement cost varies with unit type, formation, terrain and several other factors. Formation types supported: Line, Column, Skirmish. Context sensitive help system also introduced. The above black numerals in each hex are diagnostics and will not be in release version.
Eventually the units will represent Divisions in this Strategic View.
The Tactical Map, shows the 3D models with limited viewing radius, while the Strategic Map view shows the entire army position. The Strategic Map view will show combat supply status of all units.
Eventually the units will represent Divisions.
False horizon will share the same cloud texture as the hidden tiles, and as you can actually never get to the horizon will always be cloudy. The flat hexagon map now starts to look like part of a larger hexagon world.
Units showing are Infantry Artillary and Cavalry (not in screen shots). These screens belong to the trategic level game, and the map scale represents 1 hexagon = 10 Km.