After a longer than expected break (Visual Building became more demanding than expected!), I managed to return to this development. I returned to the strategic level component to create the minimap and improve the unit ordering mechanism. During order placement, the movement points required are displayed, alternative to the number of turns required to move to target hex.
Support introduced, showing adjacent units support for attack and defence.
Must give models own shader, so can change unform colours and let them see light. Shadows might be too much cost.