References

February 16th, 2011 Leave a comment Go to comments

I have discovered and used the following excellent references:

Historical Information:

The Art of War in the Western World
Author: Archer Jones
ISBN: 0-19-506241-8

Weapons & Equipment of the Napoleanic Wars
Author: J Haythornthwaite
ISBN: 1-85409-393-2

Historical Atlas of the Napoleanic Wars
Author: Angus Konstam
ISBN: 1-904668-04-6

Historical Maps of the Napoleanic Wars
Author: Simon Forty / Michael Swift
ISBN: 1-85648-651-6

British Napoleanic Infantry Tactics 1792-1815
Author: P Haythornthwaite
ISBN: 978-1-84603-222-6

French Napoleanic Infantry Tactics 1792-1815
Author: Paddy Griffith
ISBN: 978-1-846603-278-3

The 1862 US Cavalry Tactics
Author: P St. Geo Cooke
ISBN: 0-8117-0114-X

The 1862 Army Officers Pocket Companion
Author: W P Craighill
ISBN: 978-0-8117-0020-7

The 1864 Field Artillery Tactics
Author: US War Department
ISBN: 0-8117-0131-X

Tactical Rules for Napoleanic Battles
Author: Philip Jones
ISBN: 0-9750058-1-2

Although meant for table top games, which are played at a different pace, a lot of the terminolgy used here proved helpful. I have looked at many wargames rules and being a wargamer (mainly Napoleanic and American Civil War) for past 40 years, this is the most concise that I have ever come across.

1815 The Armies at Waterloo
Author: Ugo Pericoli
ISBN: No ISBN in book

Published in 1973, facts and images based on research for original Waterloo film. Contains excellent hand drawings of unifoms for all armies at Waterloo.

The Grenadier Guards
Author: General Sir David Fraser
ISBN: 0 85045 284 8

This book was of special meaning to me as it was written by my next door neighbour General Sir David Fraser. Sadly David is quite old now and does not remember all the details of his excellent prolific military works from earlier years.

The Battle – A History of the Battle of Waterloo
Author: Alessandro Barbero
ISBN: 1 -84354-310-9

An excelent comprehensive narrative – written like a novel but full of facts presented in a chronologial order that make more sense in this context.

The Waterloo Companion
Author: Mark Adkin
ISBN: 978 1 85410 764 0

Despite a high cover price (£45) this book is well worth it, and I believe the best that I have discovered in this genre.  It also proved an invaluable reference while reading The Battle.

A Sketch of Waterloo
Author: General Muffling

Wellington’s Smallest Victory
Author: Peter Hofschroer
ISBN: 0 571 21768 0

This book is about the huge model of the Battle of Waterloo created by William Siborne in 1838. The model however undermined Wellington’s view of the battle and created problems for both Wellington and Siborne.   The book is an excellent history of the model and the relationship between Wellington and Siborne.  The model is currently on display at the National Army Museum in London.

 

Software Information:

Game Artificial Intelligence
Author: John B Ahlquist / Jeannie Novak
ISBN: 1-4180-3857-1

Nice pictures and quick overview of different AI methods, but no real depth to AI as a topic. I think it was the picture of Firaxis Game’s Civilization IV that attracted me to buy for holiday reading. I soon needed a new book…. Does however contain an excellent reference section of Book and Articles for futher reading.

Programming Game AI by Example
Author: Buckland
ISBN: 1-55622-078-2

Artifical Intelligence for Games
Author: Ian Millington
ISBN: 978-0-12-497782-2

XNA 3.0 Game Programming Recipes
Author:  Riemer Grootjans

This book is an excellent quick entry into to finding how XNA ticks. Not for the novice C# programmer, but if you are already familiar with C#  / .Net 3.5 this book is excellent.

AI Game Programming Wisdom
Author: Steve Rabin

For experienced intermediate / advanced programmers only. This book was responsible for me losing at least 5 days development time. I was sucked into its world of AI detailed code studying in detail the information offered. I will go back to this book and  learn more when I have time. Some of the more intersting topics need an entire book, as you just get into the topic, turn the page and … end of chapter.  This is one set of references and individual authors that I will definitely follow up.

The Complete Effect and HLSL Guide
Author: Sebastian St Laurent

Not sure why I purchased this book, as most of its contents can be found online- but it proved to be an ideal companion when stuck in parts of Switzerland and Moscow without internet access.

Computer Graphics- Mathmatical First Steps
Author: P Egerton / W S Hall

This is an excellent book for explaining the basics which much of our learned 3D knowledge is based upon.  So if you cant quite remember how to create a quadrilateral patch on a sphere, this book is for you. This is an excellent memory jogger for the established 3D programmer, and also a great introduction into 3D programming for the newbie covering matrices, vectors and many other topics that need to be learned. No programming knowledge required- just basic mathmatics.

Shaders for Game Programmers and Artists
Author: Sebastian St Laurent
ISBN: 1-59200-092-4

A good introduction into shaders and ATI’s Render Monkey. Not specific to  XNA and only goes upto Shader 2.0.

3D Graphics with XNA Studio 4.0
Author: Sean James
Publisher: Packt
ISBN: 978-1-849690-04-1

One of the first books to be published that specifically supports XNA 4.0 Thankfully it does not delve into the aspects of supporting just Windows 7 Phone, which many of the other XNA 4 books look like they are doing.

Web site References

http://www.files.maproom.org/00/13/index.php
An excellent collection of public domain historical maps

http://gallica.bnf.fr/ark:/12148/bpt6k57108103/f1.image.pagination.r=adolphe+thiers+atlas.langFR
An excellent collection of public domain historical maps

 

  1. No comments yet.
  1. No trackbacks yet.